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	<title>Comments on: Fishville Economics: Points, Experience &amp; Levels</title>
	<atom:link href="http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/</link>
	<description>The personal blog of Adam Nash</description>
	<lastBuildDate>Wed, 15 Feb 2012 02:29:16 +0000</lastBuildDate>
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	<item>
		<title>By: Susie Helme</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-31001</link>
		<dc:creator><![CDATA[Susie Helme]]></dc:creator>
		<pubDate>Wed, 14 Dec 2011 11:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-31001</guid>
		<description><![CDATA[Which Fish to Clone? Maroon Clown! Pacific Barracuda!

It occurs to me that in deciding which fish to clone, the cost of the fish is not relevant once you already have one. So I’ve done a profit analysis leaving cost out of the equation. I found to my surprise that there is a clear winner. Maroon Clown is far and away the best fish to clone, winning you 50 coins and 63 XP per hour. I have read on FishVille discussion pages that a good fish to clone is Kole Tang. This is not, however, true at lower levels. At Level 37, Kole Tang won me a mere 19.1 coins and 9.77 XP per hour.
Highest scorers are (in order. See tables below):
				Coins per hr per clone
1. Maroon Clown		50 
2. Giant Shimpgoby		39.58
3. Flagtail Shrimpgoby	39.4
4. Murphy Cardinal		37.3
5. Neon Black Damsel	36.8
6. Blue Assessor		33.61
					XP per hr per clone
1. Maroon Clown		63 
2. Neon Black Damsel	43.88
3. Flagtail Shrimpgoby	43.3
4. Murphy Cardinal		40.83
5. Blue Assessor		37.25
6. Blackfoot Lionfish		35

The best strategy seems to be: At beginning levels, buy and sell Mini Dart Gobies (150 coins 50 XP per hour) at age 1 and hoard Clone Magic until you have 4 sand dollars. Then buy a Maroon Clown and clone away while you buy fish and expand your tanks. Hoard or sell Kole Tang until a much higher level (I haven’t reached yet). Sell Mastery fish at age 1; investment fish (ones that cost sand dollars) at age 4. Clone before selling.
*Profit per hour per clone
Mini Dart Goby^	150
Barlett Anthias^	50
Blue Hippo Tang^	39.58
Hawaiian Hogfish^	39.4
Scooter Blenny^	38.7
Prawn Goby^#	37.3
Blue Spot Grouper^	36.8
Dwarf Angelfish^	33.61
Moorish Idol#	31.25
Cardinal	30.4
Blackfoot Lionfish	28.8
Blue Assessor	24
Sunshine Chromis	22.8
White-faced Surgeon	20.8
Blue Boxfish	19.2
Yellow Boxfish~	18.75
Racoon Butterfly#	18.75
Blackcap Baslett	16.67
Purple Firefish	12.5
Neon Black Damsel	10.42
Maroon Clown#	10.42
Murphy Cardinal#	10
Annularis Angelfish#	9.61
Flagtail Shrimpgoby#~	9.21
Wheelers Shrimpgoby	8.3
Big Eye Soldierfish#	8.3
Giant Shrimpgoby	7.6
	*XP per hour per clone
Maroon Clown#	63
Mini Dart Goby^	50
Neon Black Damsel	43.88
Flagtail Shrimpgoby#~	43.3
Murphy Cardinal#	40.83
Blue Assessor	37.25
Blackfoot Lionfish	35
Purple Firefish	30.75
Giant Shrimpgoby#~	24.48
Moorish Idol#	23.5
Cardinal	23.25
Barlett Anthias^	21.3
Blackcap Baslett	17.7
Wheelers Shrimpgoby#~	17.5
Blue Hippo Tang^	13
Hawaiian Hogfish^	12.75
Sunshine Chromis	12.5
White-faced Surgeon	12.5
Blue Boxfish	12.5
Yellow Boxfish~	12.08
Prawn Goby^#	11.04
Scooter Blenny^	10.88
Blue Spot Grouper^	8.4
Racoon Butterfly#	8.3
Big Eye Soldierfish#	8.3
Dwarf Angelfish^	5
Annularis Angelfish#	4.17

^coin-bought. Included for comparison
*doesn&#039;t include cost
#can/must be obtained as prize or gift
~must/may be asked for
Yours sincerely,
FishVille addict
Susie Helme

PS. If you like my research and find my strategy makes you fish-rich, and you are a daily player AND you like receiving and giving gifts, come be my ‘neighbor’.
http://www.facebook.com/susie.helme?ref=tn_tnmn

I have discovered: Pacific Barracuda is even better! 82.7 coins 94.88 XP per hour per clone.]]></description>
		<content:encoded><![CDATA[<p>Which Fish to Clone? Maroon Clown! Pacific Barracuda!</p>
<p>It occurs to me that in deciding which fish to clone, the cost of the fish is not relevant once you already have one. So I’ve done a profit analysis leaving cost out of the equation. I found to my surprise that there is a clear winner. Maroon Clown is far and away the best fish to clone, winning you 50 coins and 63 XP per hour. I have read on FishVille discussion pages that a good fish to clone is Kole Tang. This is not, however, true at lower levels. At Level 37, Kole Tang won me a mere 19.1 coins and 9.77 XP per hour.<br />
Highest scorers are (in order. See tables below):<br />
				Coins per hr per clone<br />
1. Maroon Clown		50<br />
2. Giant Shimpgoby		39.58<br />
3. Flagtail Shrimpgoby	39.4<br />
4. Murphy Cardinal		37.3<br />
5. Neon Black Damsel	36.8<br />
6. Blue Assessor		33.61<br />
					XP per hr per clone<br />
1. Maroon Clown		63<br />
2. Neon Black Damsel	43.88<br />
3. Flagtail Shrimpgoby	43.3<br />
4. Murphy Cardinal		40.83<br />
5. Blue Assessor		37.25<br />
6. Blackfoot Lionfish		35</p>
<p>The best strategy seems to be: At beginning levels, buy and sell Mini Dart Gobies (150 coins 50 XP per hour) at age 1 and hoard Clone Magic until you have 4 sand dollars. Then buy a Maroon Clown and clone away while you buy fish and expand your tanks. Hoard or sell Kole Tang until a much higher level (I haven’t reached yet). Sell Mastery fish at age 1; investment fish (ones that cost sand dollars) at age 4. Clone before selling.<br />
*Profit per hour per clone<br />
Mini Dart Goby^	150<br />
Barlett Anthias^	50<br />
Blue Hippo Tang^	39.58<br />
Hawaiian Hogfish^	39.4<br />
Scooter Blenny^	38.7<br />
Prawn Goby^#	37.3<br />
Blue Spot Grouper^	36.8<br />
Dwarf Angelfish^	33.61<br />
Moorish Idol#	31.25<br />
Cardinal	30.4<br />
Blackfoot Lionfish	28.8<br />
Blue Assessor	24<br />
Sunshine Chromis	22.8<br />
White-faced Surgeon	20.8<br />
Blue Boxfish	19.2<br />
Yellow Boxfish~	18.75<br />
Racoon Butterfly#	18.75<br />
Blackcap Baslett	16.67<br />
Purple Firefish	12.5<br />
Neon Black Damsel	10.42<br />
Maroon Clown#	10.42<br />
Murphy Cardinal#	10<br />
Annularis Angelfish#	9.61<br />
Flagtail Shrimpgoby#~	9.21<br />
Wheelers Shrimpgoby	8.3<br />
Big Eye Soldierfish#	8.3<br />
Giant Shrimpgoby	7.6<br />
	*XP per hour per clone<br />
Maroon Clown#	63<br />
Mini Dart Goby^	50<br />
Neon Black Damsel	43.88<br />
Flagtail Shrimpgoby#~	43.3<br />
Murphy Cardinal#	40.83<br />
Blue Assessor	37.25<br />
Blackfoot Lionfish	35<br />
Purple Firefish	30.75<br />
Giant Shrimpgoby#~	24.48<br />
Moorish Idol#	23.5<br />
Cardinal	23.25<br />
Barlett Anthias^	21.3<br />
Blackcap Baslett	17.7<br />
Wheelers Shrimpgoby#~	17.5<br />
Blue Hippo Tang^	13<br />
Hawaiian Hogfish^	12.75<br />
Sunshine Chromis	12.5<br />
White-faced Surgeon	12.5<br />
Blue Boxfish	12.5<br />
Yellow Boxfish~	12.08<br />
Prawn Goby^#	11.04<br />
Scooter Blenny^	10.88<br />
Blue Spot Grouper^	8.4<br />
Racoon Butterfly#	8.3<br />
Big Eye Soldierfish#	8.3<br />
Dwarf Angelfish^	5<br />
Annularis Angelfish#	4.17</p>
<p>^coin-bought. Included for comparison<br />
*doesn&#8217;t include cost<br />
#can/must be obtained as prize or gift<br />
~must/may be asked for<br />
Yours sincerely,<br />
FishVille addict<br />
Susie Helme</p>
<p>PS. If you like my research and find my strategy makes you fish-rich, and you are a daily player AND you like receiving and giving gifts, come be my ‘neighbor’.<br />
<a href="http://www.facebook.com/susie.helme?ref=tn_tnmn" rel="nofollow">http://www.facebook.com/susie.helme?ref=tn_tnmn</a></p>
<p>I have discovered: Pacific Barracuda is even better! 82.7 coins 94.88 XP per hour per clone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: old fish</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-28498</link>
		<dc:creator><![CDATA[old fish]]></dc:creator>
		<pubDate>Mon, 29 Mar 2010 20:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-28498</guid>
		<description><![CDATA[i have a level 81 gobi and i have not gotten a reward]]></description>
		<content:encoded><![CDATA[<p>i have a level 81 gobi and i have not gotten a reward</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Johnny No-Pants</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-28249</link>
		<dc:creator><![CDATA[Johnny No-Pants]]></dc:creator>
		<pubDate>Tue, 16 Feb 2010 16:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-28249</guid>
		<description><![CDATA[My Fishville EXP chart, vurrent and up to date.

http://spreadsheets.google.com/ccc?key=0AtlZyxQxGQUEdDNGVWc3UExkSU1jblZxT3JIVjl6NWc&amp;hl=en]]></description>
		<content:encoded><![CDATA[<p>My Fishville EXP chart, vurrent and up to date.</p>
<p><a href="http://spreadsheets.google.com/ccc?key=0AtlZyxQxGQUEdDNGVWc3UExkSU1jblZxT3JIVjl6NWc&#038;hl=en" rel="nofollow">http://spreadsheets.google.com/ccc?key=0AtlZyxQxGQUEdDNGVWc3UExkSU1jblZxT3JIVjl6NWc&#038;hl=en</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hoyt</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-28179</link>
		<dc:creator><![CDATA[Hoyt]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 05:52:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-28179</guid>
		<description><![CDATA[I don&#039;t know, but i have a fish at age 51 and it&#039;s still alive, but instead of feeding it every 2 days, i have to feed it every 2 hours]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know, but i have a fish at age 51 and it&#8217;s still alive, but instead of feeding it every 2 days, i have to feed it every 2 hours</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pranav</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27943</link>
		<dc:creator><![CDATA[Pranav]]></dc:creator>
		<pubDate>Sun, 17 Jan 2010 13:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27943</guid>
		<description><![CDATA[Just select one fish and name him..
That way, even if you DO click on him, you will be asked again before he is sold.]]></description>
		<content:encoded><![CDATA[<p>Just select one fish and name him..<br />
That way, even if you DO click on him, you will be asked again before he is sold.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Peter</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27925</link>
		<dc:creator><![CDATA[Peter]]></dc:creator>
		<pubDate>Fri, 15 Jan 2010 14:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27925</guid>
		<description><![CDATA[Koro is right...]]></description>
		<content:encoded><![CDATA[<p>Koro is right&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fishville Economics: Points, Experience &#38; Levels Part 3 &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27697</link>
		<dc:creator><![CDATA[Fishville Economics: Points, Experience &#38; Levels Part 3 &#171; Psychohistory]]></dc:creator>
		<pubDate>Thu, 24 Dec 2009 08:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27697</guid>
		<description><![CDATA[[...] Economics: Points, Experience &amp; Levels Part 2How to Convert MKV to MP4 on Mac OS XFishville Economics: Points, Experience &amp; LevelsHow to Mount NTFS Drives on Mac OS X with Read/Write [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Economics: Points, Experience &amp; Levels Part 2How to Convert MKV to MP4 on Mac OS XFishville Economics: Points, Experience &amp; LevelsHow to Mount NTFS Drives on Mac OS X with Read/Write [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FishWrangler</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27663</link>
		<dc:creator><![CDATA[FishWrangler]]></dc:creator>
		<pubDate>Sun, 20 Dec 2009 16:31:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27663</guid>
		<description><![CDATA[I have suspected this but cannot ever prove it. I keep trying to drop food in the tank fast enough, then switch tools, hover over a fish that hasn&#039;t eaten yet, and then watch him swim up to eat and the measure again. But I keep being too slow if there are few fish in my tank or getting confused about which fish it is if there are many.

The best test I&#039;ve done so far is to have 50 sardines in the tank. They were all fed. Then 1/2 way through growth cycle, I dropped in 25 pieces of food. Then I waited for the growth cycle to end. 25 of my fish grew about 2 seconds faster than the other 25. Was that the result of the food or just a delay in the game updating that many fish? More testing needed.]]></description>
		<content:encoded><![CDATA[<p>I have suspected this but cannot ever prove it. I keep trying to drop food in the tank fast enough, then switch tools, hover over a fish that hasn&#8217;t eaten yet, and then watch him swim up to eat and the measure again. But I keep being too slow if there are few fish in my tank or getting confused about which fish it is if there are many.</p>
<p>The best test I&#8217;ve done so far is to have 50 sardines in the tank. They were all fed. Then 1/2 way through growth cycle, I dropped in 25 pieces of food. Then I waited for the growth cycle to end. 25 of my fish grew about 2 seconds faster than the other 25. Was that the result of the food or just a delay in the game updating that many fish? More testing needed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: djash16</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27659</link>
		<dc:creator><![CDATA[djash16]]></dc:creator>
		<pubDate>Sun, 20 Dec 2009 12:12:07 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27659</guid>
		<description><![CDATA[can ne1 tell me which is d last stage in fishville]]></description>
		<content:encoded><![CDATA[<p>can ne1 tell me which is d last stage in fishville</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anony</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27493</link>
		<dc:creator><![CDATA[anony]]></dc:creator>
		<pubDate>Sun, 06 Dec 2009 17:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27493</guid>
		<description><![CDATA[@quinn congrats on the lvl 29 but honestly the best strategy in fishville is how much time u can devote to it my current lvl is 14

for me the best strategy is placing 50 blue damsel grows in 8 days giving 72k XP 

and 30 Scooter Blimey in second tank grows in 5 days giving 31k XP

so if i average it at a 10 day pace tht would make 62K Xp from Blimey, 72K Xp from damsel and still i can level of from fast fishes for the rest of the 2 days couple of thousand from red spot cardinals 

in my case that would amount to a huge XP of ~140K Xp in 10 days..... roughly +10 levels in 10 days good enuff isnt it :)]]></description>
		<content:encoded><![CDATA[<p>@quinn congrats on the lvl 29 but honestly the best strategy in fishville is how much time u can devote to it my current lvl is 14</p>
<p>for me the best strategy is placing 50 blue damsel grows in 8 days giving 72k XP </p>
<p>and 30 Scooter Blimey in second tank grows in 5 days giving 31k XP</p>
<p>so if i average it at a 10 day pace tht would make 62K Xp from Blimey, 72K Xp from damsel and still i can level of from fast fishes for the rest of the 2 days couple of thousand from red spot cardinals </p>
<p>in my case that would amount to a huge XP of ~140K Xp in 10 days&#8230;.. roughly +10 levels in 10 days good enuff isnt it <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: quinn</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27463</link>
		<dc:creator><![CDATA[quinn]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 03:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27463</guid>
		<description><![CDATA[woot lvl 29! my strategy is to do the 12 hr and 1 day fish all the time, and having the most tanks possible at all times]]></description>
		<content:encoded><![CDATA[<p>woot lvl 29! my strategy is to do the 12 hr and 1 day fish all the time, and having the most tanks possible at all times</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Edward</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27462</link>
		<dc:creator><![CDATA[Edward]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 02:47:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27462</guid>
		<description><![CDATA[Besides, as to the previouse post. I have not tried it with the goby or sardine, but at least for the hawiian hogfish, the xp and gold at level 4 was 480 gold and 610 xp. At level 5 it stayed at 480 gold and 610 xp, so I got no change in value between 4 and 5.]]></description>
		<content:encoded><![CDATA[<p>Besides, as to the previouse post. I have not tried it with the goby or sardine, but at least for the hawiian hogfish, the xp and gold at level 4 was 480 gold and 610 xp. At level 5 it stayed at 480 gold and 610 xp, so I got no change in value between 4 and 5.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markus</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27447</link>
		<dc:creator><![CDATA[Markus]]></dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27447</guid>
		<description><![CDATA[How old can fish grow before they die?]]></description>
		<content:encoded><![CDATA[<p>How old can fish grow before they die?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Markus</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27446</link>
		<dc:creator><![CDATA[Markus]]></dc:creator>
		<pubDate>Wed, 02 Dec 2009 22:57:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27446</guid>
		<description><![CDATA[How many ages can fish grow before they die?]]></description>
		<content:encoded><![CDATA[<p>How many ages can fish grow before they die?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: koro</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27381</link>
		<dc:creator><![CDATA[koro]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27381</guid>
		<description><![CDATA[I would think that level 4 is actually 1 day. The time listed is not how long until the next level but the max time before you need to feed them.

For example, the sardine grows in 3 minutes, but when you drop him in the tank and cursor over, it says feed in 6 min. So I can only guess that feed time/2 = growth rate.]]></description>
		<content:encoded><![CDATA[<p>I would think that level 4 is actually 1 day. The time listed is not how long until the next level but the max time before you need to feed them.</p>
<p>For example, the sardine grows in 3 minutes, but when you drop him in the tank and cursor over, it says feed in 6 min. So I can only guess that feed time/2 = growth rate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: koro</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27380</link>
		<dc:creator><![CDATA[koro]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27380</guid>
		<description><![CDATA[Hey guys, I just stumbled on this after a google search. Interesting info, but I just thought I&#039;d ask and see if anyone has had this happen yet....


I recently hit level 20 and bought a 3rd tank. In this tank, I bought one of each fish to see what happens after they reach adulthood. So at level 20, you have access to 14 fish and a new tank holds 15. 

 I managed to stay a while and get most of the fast fish up to level 4 and logged off for a bit. When I came back, there was a dead fish but after a quick count, I still had 14 fish total. Unfortunately, putting a cursor on a dead fish doesn&#039;t tell me what it was and I couldn&#039;t readily identify it from the shape either.  My only guess is that one of the adult fish, possibly the sardine, had a baby. 

Anyone else have this happen?]]></description>
		<content:encoded><![CDATA[<p>Hey guys, I just stumbled on this after a google search. Interesting info, but I just thought I&#8217;d ask and see if anyone has had this happen yet&#8230;.</p>
<p>I recently hit level 20 and bought a 3rd tank. In this tank, I bought one of each fish to see what happens after they reach adulthood. So at level 20, you have access to 14 fish and a new tank holds 15. </p>
<p> I managed to stay a while and get most of the fast fish up to level 4 and logged off for a bit. When I came back, there was a dead fish but after a quick count, I still had 14 fish total. Unfortunately, putting a cursor on a dead fish doesn&#8217;t tell me what it was and I couldn&#8217;t readily identify it from the shape either.  My only guess is that one of the adult fish, possibly the sardine, had a baby. </p>
<p>Anyone else have this happen?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Metalslug</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27379</link>
		<dc:creator><![CDATA[Metalslug]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 05:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27379</guid>
		<description><![CDATA[Annularis Angelfish

* XP / Level                     = 144
* Revenue / Level          = 131
* XP / Four Level            = 576
* Revenue / Four Level = 524
* XP / Minute                   = 0.24]]></description>
		<content:encoded><![CDATA[<p>Annularis Angelfish</p>
<p>* XP / Level                     = 144<br />
* Revenue / Level          = 131<br />
* XP / Four Level            = 576<br />
* Revenue / Four Level = 524<br />
* XP / Minute                   = 0.24</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Metalslug</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27375</link>
		<dc:creator><![CDATA[Metalslug]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:27:25 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27375</guid>
		<description><![CDATA[Longnose hawkfish
```````````````````````````
XP/one level = 88              Coins/one level = 116
XP/four level = 352            Coins/four level = 464
XP/minute = 0.24               Coins/minute    = 0.32]]></description>
		<content:encoded><![CDATA[<p>Longnose hawkfish<br />
&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;&#8220;`<br />
XP/one level = 88              Coins/one level = 116<br />
XP/four level = 352            Coins/four level = 464<br />
XP/minute = 0.24               Coins/minute    = 0.32</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: memo</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27367</link>
		<dc:creator><![CDATA[memo]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 13:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27367</guid>
		<description><![CDATA[it is also necessary to include the players time schedule. the fast fishes are favored against the slow ones if you play day and night, constantly; and spend the same amount of time. if you choose sardine, you have to be ready in front of your computer in every 3 minutes. and you have to buy new eggs immediately as you sell the grown fishes. fast fishes are only favored on statistical charts, and keep you in front of your computer for longer time. therefore, one more factor has to be added to this analyses which is the &quot;labor&quot;, and precious time you have to spent by buying, selling and feeding. it was helpful by the way, thanks!]]></description>
		<content:encoded><![CDATA[<p>it is also necessary to include the players time schedule. the fast fishes are favored against the slow ones if you play day and night, constantly; and spend the same amount of time. if you choose sardine, you have to be ready in front of your computer in every 3 minutes. and you have to buy new eggs immediately as you sell the grown fishes. fast fishes are only favored on statistical charts, and keep you in front of your computer for longer time. therefore, one more factor has to be added to this analyses which is the &#8220;labor&#8221;, and precious time you have to spent by buying, selling and feeding. it was helpful by the way, thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: reyko</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27366</link>
		<dc:creator><![CDATA[reyko]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 12:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27366</guid>
		<description><![CDATA[so what fish do you guys prefer to have a fast exp. and fast money? a little help pls hehe]]></description>
		<content:encoded><![CDATA[<p>so what fish do you guys prefer to have a fast exp. and fast money? a little help pls hehe</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mat</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27328</link>
		<dc:creator><![CDATA[mat]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 02:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27328</guid>
		<description><![CDATA[I think you need to take in to account the time taken to place the fish eggs, I think most users are going to do a patch of eggs all at once, and while this time won&#039;t make much of a difference on the bigger time fish, it will make a difference on the 3 minute and 5 minute fish.

Nice guide though.]]></description>
		<content:encoded><![CDATA[<p>I think you need to take in to account the time taken to place the fish eggs, I think most users are going to do a patch of eggs all at once, and while this time won&#8217;t make much of a difference on the bigger time fish, it will make a difference on the 3 minute and 5 minute fish.</p>
<p>Nice guide though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fasteddy Times &#187; Blog Archive &#187; Fishville.. I&#8217;m addicted..</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27327</link>
		<dc:creator><![CDATA[Fasteddy Times &#187; Blog Archive &#187; Fishville.. I&#8217;m addicted..]]></dc:creator>
		<pubDate>Fri, 20 Nov 2009 01:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27327</guid>
		<description><![CDATA[[...] found Adam Nash&#8217;s blog pretty good..  It&#8217;s located here  -&gt; http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/  addthis_url = &#039;http%3A%2F%2Fwww.edcharles.com%2FWordPress%2F%3Fp%3D934&#039;; addthis_title = [...]]]></description>
		<content:encoded><![CDATA[<p>[...] found Adam Nash&#8217;s blog pretty good..  It&#8217;s located here  -&gt; <a href="http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/" rel="nofollow">http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/</a>  addthis_url = &#39;http%3A%2F%2Fwww.edcharles.com%2FWordPress%2F%3Fp%3D934&#39;; addthis_title = [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kayla</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27297</link>
		<dc:creator><![CDATA[Kayla]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 17:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27297</guid>
		<description><![CDATA[Pajama Cardinal
Grows in 2hrs
When you buy 1 egg: 8XP
XP Gained at level 1: 32XP
Therefore, you gain 20XP/Hour going to level 1, and 17 Coins/Hr]]></description>
		<content:encoded><![CDATA[<p>Pajama Cardinal<br />
Grows in 2hrs<br />
When you buy 1 egg: 8XP<br />
XP Gained at level 1: 32XP<br />
Therefore, you gain 20XP/Hour going to level 1, and 17 Coins/Hr</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27295</link>
		<dc:creator><![CDATA[Adam Nash]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 16:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27295</guid>
		<description><![CDATA[I don&#039;t think Cost / XP is the right model.  By ignoring time, it basically is just going to reward taking the fishes up levels.  Most people want to see progress in terms of wealth and experience *as fast as possible*, so you need some time component.

You might be able to get away with &quot;cost per XP per hour&quot; or something compounded like that.  I&#039;ll think about it.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think Cost / XP is the right model.  By ignoring time, it basically is just going to reward taking the fishes up levels.  Most people want to see progress in terms of wealth and experience *as fast as possible*, so you need some time component.</p>
<p>You might be able to get away with &#8220;cost per XP per hour&#8221; or something compounded like that.  I&#8217;ll think about it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: incurable hippie</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27293</link>
		<dc:creator><![CDATA[incurable hippie]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27293</guid>
		<description><![CDATA[I&#039;ve been making some fishville stat tables too :)

They&#039;re all up here
http://sites.google.com/site/fishvillestats/]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been making some fishville stat tables too <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>They&#8217;re all up here<br />
<a href="http://sites.google.com/site/fishvillestats/" rel="nofollow">http://sites.google.com/site/fishvillestats/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Larry Kiewra</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27292</link>
		<dc:creator><![CDATA[Larry Kiewra]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 10:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27292</guid>
		<description><![CDATA[Great info here, started a spreadsheet myself.  After mulling through it for hours, and days getting more info (or calculating it), I thought to myself...wait... maybe looking at this wrong...

So I came up with a Cost / XP (with a profit byproduct) based on the spreadsheet data. and interestingly, I found it more beneficial!!!

eg:

Mini Dart Goby (yr1) costs .875 per XP
whereas same  fish (yr4) costs .269 per XP

I gotta look at this more, maybe cost/xp/minute ??  I get back to ya!]]></description>
		<content:encoded><![CDATA[<p>Great info here, started a spreadsheet myself.  After mulling through it for hours, and days getting more info (or calculating it), I thought to myself&#8230;wait&#8230; maybe looking at this wrong&#8230;</p>
<p>So I came up with a Cost / XP (with a profit byproduct) based on the spreadsheet data. and interestingly, I found it more beneficial!!!</p>
<p>eg:</p>
<p>Mini Dart Goby (yr1) costs .875 per XP<br />
whereas same  fish (yr4) costs .269 per XP</p>
<p>I gotta look at this more, maybe cost/xp/minute ??  I get back to ya!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fishville Economics: Points, Experience &#38; Levels Part 2 &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27291</link>
		<dc:creator><![CDATA[Fishville Economics: Points, Experience &#38; Levels Part 2 &#171; Psychohistory]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 10:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27291</guid>
		<description><![CDATA[[...] Fishville Economics: Points, Experience &amp;&#160;Levels  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Fishville Economics: Points, Experience &amp;&nbsp;Levels  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27286</link>
		<dc:creator><![CDATA[Adam Nash]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 20:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27286</guid>
		<description><![CDATA[Pride?  In all seriousness, the economics of the game clearly reward harvesting after they clear level 1, and then re-buying.  It&#039;s OK until you clear Level 3, and then it&#039;s not worth it.]]></description>
		<content:encoded><![CDATA[<p>Pride?  In all seriousness, the economics of the game clearly reward harvesting after they clear level 1, and then re-buying.  It&#8217;s OK until you clear Level 3, and then it&#8217;s not worth it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27285</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 19:15:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27285</guid>
		<description><![CDATA[I actually just sold my last mini dart goby, which I have let grow for days. It was on level 7 at 70%! What is the point of having the extra levels if you get nothing for it? After level 4, the experience or coins gained from the fish never changed. Does anyone know if you get something for letting them grow to these levels?]]></description>
		<content:encoded><![CDATA[<p>I actually just sold my last mini dart goby, which I have let grow for days. It was on level 7 at 70%! What is the point of having the extra levels if you get nothing for it? After level 4, the experience or coins gained from the fish never changed. Does anyone know if you get something for letting them grow to these levels?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Regina</title>
		<link>http://blog.adamnash.com/2009/11/12/fishville-economics-points-experience-levels/#comment-27283</link>
		<dc:creator><![CDATA[Regina]]></dc:creator>
		<pubDate>Sun, 15 Nov 2009 16:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1315#comment-27283</guid>
		<description><![CDATA[I just saw a neighbors fish at Level 6 and it was still worth what it was at Level 4. I really thought there would be some sort of bonus for keeping it alive so long.]]></description>
		<content:encoded><![CDATA[<p>I just saw a neighbors fish at Level 6 and it was still worth what it was at Level 4. I really thought there would be some sort of bonus for keeping it alive so long.</p>
]]></content:encoded>
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