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	<title>Comments on: Farmville Economics: What Price Experience?</title>
	<atom:link href="http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/</link>
	<description>The personal blog of Adam Nash</description>
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		<title>By: Jon</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-28323</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-28323</guid>
		<description>I am currently at level 22 and have just been planting a variety of the top coin and xp so without the need for leaving my computer running and thus making my carbon footprint smaller...although not by much. lol</description>
		<content:encoded><![CDATA[<p>I am currently at level 22 and have just been planting a variety of the top coin and xp so without the need for leaving my computer running and thus making my carbon footprint smaller&#8230;although not by much. lol</p>
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	<item>
		<title>By: Jon</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-28322</link>
		<dc:creator>Jon</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-28322</guid>
		<description>you can box in your farmer using only 4 bales of hey thus reducing your cost by 50% and put animals next to him instead.</description>
		<content:encoded><![CDATA[<p>you can box in your farmer using only 4 bales of hey thus reducing your cost by 50% and put animals next to him instead.</p>
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	<item>
		<title>By: Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-27724</link>
		<dc:creator>Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory</dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-27724</guid>
		<description>[...] Farmville Economics: What Price Experience? [...]</description>
		<content:encoded><![CDATA[<p>[...] Farmville Economics: What Price Experience? [...]</p>
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	<item>
		<title>By: The Personal Economics of Farmville, Part 2 &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-27221</link>
		<dc:creator>The Personal Economics of Farmville, Part 2 &#171; Psychohistory</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-27221</guid>
		<description>[...] Farmville Economics: What Price Experience? [...]</description>
		<content:encoded><![CDATA[<p>[...] Farmville Economics: What Price Experience? [...]</p>
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		<title>By: slothbear</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-27207</link>
		<dc:creator>slothbear</dc:creator>
		<pubDate>Fri, 06 Nov 2009 18:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-27207</guid>
		<description>My farmer is surrounded by cats.  Note that fencing the center is also helpful to friends popping by to fertilize your crops.  They are similarly trapped, so the fertilization happens faster.</description>
		<content:encoded><![CDATA[<p>My farmer is surrounded by cats.  Note that fencing the center is also helpful to friends popping by to fertilize your crops.  They are similarly trapped, so the fertilization happens faster.</p>
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		<title>By: Pete O'Rourke</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26995</link>
		<dc:creator>Pete O'Rourke</dc:creator>
		<pubDate>Fri, 16 Oct 2009 00:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26995</guid>
		<description>G&#039;day, Pete from australia.  Saw your post on needing neighbours in order to expand the farm.  Well, I need some neighbours.  Would love to you to add me.

Some great posts here.  Thanks again

Pete</description>
		<content:encoded><![CDATA[<p>G&#8217;day, Pete from australia.  Saw your post on needing neighbours in order to expand the farm.  Well, I need some neighbours.  Would love to you to add me.</p>
<p>Some great posts here.  Thanks again</p>
<p>Pete</p>
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		<title>By: Greg Thompson</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26846</link>
		<dc:creator>Greg Thompson</dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26846</guid>
		<description>Checking in again, tried the box in method, love it, I did it with pigs cause it just looks funnier. Also, I found a way to speed things along with the game and my script, I can now burn through levels REALLY fast. I&#039;m clocking in at approximately 3000xp / hour with the newest version of my method.

My original post was on September 17th I was a level 27, today is the 21st, and by 10pm tonight (when I have money again) I&#039;ll be level 34. 4 days, and it&#039;s getting more and more expensive, about $70,000 per APL run (Automated Power Levelling).

Grapes!</description>
		<content:encoded><![CDATA[<p>Checking in again, tried the box in method, love it, I did it with pigs cause it just looks funnier. Also, I found a way to speed things along with the game and my script, I can now burn through levels REALLY fast. I&#8217;m clocking in at approximately 3000xp / hour with the newest version of my method.</p>
<p>My original post was on September 17th I was a level 27, today is the 21st, and by 10pm tonight (when I have money again) I&#8217;ll be level 34. 4 days, and it&#8217;s getting more and more expensive, about $70,000 per APL run (Automated Power Levelling).</p>
<p>Grapes!</p>
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		<title>By: Greg Thompson</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26827</link>
		<dc:creator>Greg Thompson</dc:creator>
		<pubDate>Thu, 17 Sep 2009 18:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26827</guid>
		<description>I&#039;m going to try the box-in method to see if it speeds things up. Let me also add that I have a script that I run with a mouse movement capture program. It&#039;s VERY simple, anyone can do it and the math that drives it is basic algebra. If you&#039;re, let&#039;s say 5000XP away from a level. It&#039;s 5000xp / 3 = 1666. Then 1666 * $30 = $50,000 roughly.

The point here is to determine how many loops to run the script through. I plant my 20x20 farm with 399 tomatoes, leaving the middle one open, then set the script to run 1666 times. I go to work and check back in around lunch time remotely. It levels me every time, flawlessly. Some call this &quot;power leveling&quot;, I call it automated power leveling. If I have the money, I set it to run again. By the time I get home, I&#039;m yet another level higher, and ready to harvest the tomatoes.

I&#039;ve been doing this since the beginning, first while planting/harvesting soybeans, then peppers, then grapes, now tomatoes. I never even bought one of the machines until recently, just to see how it works. I&#039;ve only been playing for, 2, maybe 3 weeks and I&#039;m presently a level 27. although by 5pm EST, I&#039;ll be a level 28 as the script is currently doing it&#039;s thing. :D</description>
		<content:encoded><![CDATA[<p>I&#8217;m going to try the box-in method to see if it speeds things up. Let me also add that I have a script that I run with a mouse movement capture program. It&#8217;s VERY simple, anyone can do it and the math that drives it is basic algebra. If you&#8217;re, let&#8217;s say 5000XP away from a level. It&#8217;s 5000xp / 3 = 1666. Then 1666 * $30 = $50,000 roughly.</p>
<p>The point here is to determine how many loops to run the script through. I plant my 20&#215;20 farm with 399 tomatoes, leaving the middle one open, then set the script to run 1666 times. I go to work and check back in around lunch time remotely. It levels me every time, flawlessly. Some call this &#8220;power leveling&#8221;, I call it automated power leveling. If I have the money, I set it to run again. By the time I get home, I&#8217;m yet another level higher, and ready to harvest the tomatoes.</p>
<p>I&#8217;ve been doing this since the beginning, first while planting/harvesting soybeans, then peppers, then grapes, now tomatoes. I never even bought one of the machines until recently, just to see how it works. I&#8217;ve only been playing for, 2, maybe 3 weeks and I&#8217;m presently a level 27. although by 5pm EST, I&#8217;ll be a level 28 as the script is currently doing it&#8217;s thing. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: borys</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26826</link>
		<dc:creator>borys</dc:creator>
		<pubDate>Thu, 17 Sep 2009 17:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26826</guid>
		<description>Yes, planting soybeans does take a while, but, if you really wanted to &quot;cheat,&quot; all you&#039;re using to do it is mouse actions, and ones that are repeated without change over and over again. So, it would be trivial to download a mouse action recorder, record yourself planting, seeding, and destroying, say, one or two squares, and loop this process through the program. Yes, you can&#039;t do anything with the computer during this time, so there is still a cost in terms of your time, mais, c&#039;est la vie.</description>
		<content:encoded><![CDATA[<p>Yes, planting soybeans does take a while, but, if you really wanted to &#8220;cheat,&#8221; all you&#8217;re using to do it is mouse actions, and ones that are repeated without change over and over again. So, it would be trivial to download a mouse action recorder, record yourself planting, seeding, and destroying, say, one or two squares, and loop this process through the program. Yes, you can&#8217;t do anything with the computer during this time, so there is still a cost in terms of your time, mais, c&#8217;est la vie.</p>
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		<title>By: pedro</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26825</link>
		<dc:creator>pedro</dc:creator>
		<pubDate>Thu, 17 Sep 2009 16:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26825</guid>
		<description>If you need neighbors, let me know.</description>
		<content:encoded><![CDATA[<p>If you need neighbors, let me know.</p>
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		<title>By: pedro</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26817</link>
		<dc:creator>pedro</dc:creator>
		<pubDate>Wed, 16 Sep 2009 14:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26817</guid>
		<description>My mistake. You can use coins when you have many neighbors.</description>
		<content:encoded><![CDATA[<p>My mistake. You can use coins when you have many neighbors.</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26814</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Wed, 16 Sep 2009 05:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26814</guid>
		<description>I don&#039;t understand what you are saying he is right about.  I have not spent any FV cash to expand my farm.  I&#039;ve purchased every expansion with coins.

Adam</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand what you are saying he is right about.  I have not spent any FV cash to expand my farm.  I&#8217;ve purchased every expansion with coins.</p>
<p>Adam</p>
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	<item>
		<title>By: pedro</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26813</link>
		<dc:creator>pedro</dc:creator>
		<pubDate>Wed, 16 Sep 2009 03:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26813</guid>
		<description>He&#039;s right, Adam.</description>
		<content:encoded><![CDATA[<p>He&#8217;s right, Adam.</p>
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		<title>By: Al</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26812</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Tue, 15 Sep 2009 16:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26812</guid>
		<description>Farms expansions can only be obtained through FV cash. Only one FV dollar is given when we advance a level. This means we have to advance twenty levels in order to get one farm expansion.</description>
		<content:encoded><![CDATA[<p>Farms expansions can only be obtained through FV cash. Only one FV dollar is given when we advance a level. This means we have to advance twenty levels in order to get one farm expansion.</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26802</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Mon, 14 Sep 2009 07:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26802</guid>
		<description>I haven&#039;t needed to.  Earning coins at the higher levels is more than sufficient to quickly expand your farm.  Every expansion creates increased earning potential, so you can increase the size quickly.

I&#039;m definitely ready to expand to the 24x24, whenever they make that available.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t needed to.  Earning coins at the higher levels is more than sufficient to quickly expand your farm.  Every expansion creates increased earning potential, so you can increase the size quickly.</p>
<p>I&#8217;m definitely ready to expand to the 24&#215;24, whenever they make that available.</p>
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	<item>
		<title>By: Al</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26801</link>
		<dc:creator>Al</dc:creator>
		<pubDate>Mon, 14 Sep 2009 07:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26801</guid>
		<description>Are you spending real money to buy FV dollars? Is that how you&#039;re expanding your land?</description>
		<content:encoded><![CDATA[<p>Are you spending real money to buy FV dollars? Is that how you&#8217;re expanding your land?</p>
]]></content:encoded>
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		<title>By: quagmire</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26796</link>
		<dc:creator>quagmire</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26796</guid>
		<description>ugh sorry, i just did a google and it&#039;s not as easy as i thought haha. Basically the 50-plot method suggests that you plant crops in plots of 50 squares every 6 hours (which is how long it takes your fuel to refill). In this way, you can use every machine up on those 50 squares every 6 hours, replant them, and come back in 6 hours to collect the next batch.

hope that was easy to understand, haha.</description>
		<content:encoded><![CDATA[<p>ugh sorry, i just did a google and it&#8217;s not as easy as i thought haha. Basically the 50-plot method suggests that you plant crops in plots of 50 squares every 6 hours (which is how long it takes your fuel to refill). In this way, you can use every machine up on those 50 squares every 6 hours, replant them, and come back in 6 hours to collect the next batch.</p>
<p>hope that was easy to understand, haha.</p>
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		<title>By: quagmire</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26795</link>
		<dc:creator>quagmire</dc:creator>
		<pubDate>Sun, 13 Sep 2009 15:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26795</guid>
		<description>it&#039;s what i do too. saves lots of time.
I love what you&#039;ve done here, and i hate that soybean delete method for the exact same reason. Time, ugh - i don&#039;t find playing farmville relaxing if i have to go through that hassling delete process. I find it interesting how you&#039;ve factored in a value of our time spent on farmville, very nice.

have you seen the new trees? olive trees seem to give more revenue than date trees, and i think someone did the math - the best farm would be crammed full of olive trees, leaving one square for the soybean-delete method, which would garner an unbelievable 80k+ exp per day. 

On another note, i&#039;d like to see a post on the new harvesting machines and their inefficiency due to a lack of fuel. There are various methods suggested by others such as the 50-plot method and such that i&#039;m sure you can google. it&#039;s such a hassle as the farms get bigger to click on every small square!</description>
		<content:encoded><![CDATA[<p>it&#8217;s what i do too. saves lots of time.<br />
I love what you&#8217;ve done here, and i hate that soybean delete method for the exact same reason. Time, ugh &#8211; i don&#8217;t find playing farmville relaxing if i have to go through that hassling delete process. I find it interesting how you&#8217;ve factored in a value of our time spent on farmville, very nice.</p>
<p>have you seen the new trees? olive trees seem to give more revenue than date trees, and i think someone did the math &#8211; the best farm would be crammed full of olive trees, leaving one square for the soybean-delete method, which would garner an unbelievable 80k+ exp per day. </p>
<p>On another note, i&#8217;d like to see a post on the new harvesting machines and their inefficiency due to a lack of fuel. There are various methods suggested by others such as the 50-plot method and such that i&#8217;m sure you can google. it&#8217;s such a hassle as the farms get bigger to click on every small square!</p>
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	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26727</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Sat, 12 Sep 2009 02:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26727</guid>
		<description>It&#039;s a good idea - I guess I had a mental block around covering a planting square with ducks - thought they might get in the way.  But I haven&#039;t tried it... :)</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good idea &#8211; I guess I had a mental block around covering a planting square with ducks &#8211; thought they might get in the way.  But I haven&#8217;t tried it&#8230; <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Besnik</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26726</link>
		<dc:creator>Besnik</dc:creator>
		<pubDate>Sat, 12 Sep 2009 01:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26726</guid>
		<description>&quot;I use ducks to &#039;fence in my farmer&#039;.  I keep several in a box at the edge of my farm, ...&quot;. Have you thought about placing them in the center, surrounding the initial farmer&#039;s position :)
That way, you don&#039;t need to walk to the edge ...</description>
		<content:encoded><![CDATA[<p>&#8220;I use ducks to &#8216;fence in my farmer&#8217;.  I keep several in a box at the edge of my farm, &#8230;&#8221;. Have you thought about placing them in the center, surrounding the initial farmer&#8217;s position <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
That way, you don&#8217;t need to walk to the edge &#8230;</p>
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		<title>By: Enalis</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26721</link>
		<dc:creator>Enalis</dc:creator>
		<pubDate>Fri, 11 Sep 2009 14:28:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26721</guid>
		<description>Thanks for passing on the fence advice. My farmer can&#039;t move, and should cut down on the time cost.</description>
		<content:encoded><![CDATA[<p>Thanks for passing on the fence advice. My farmer can&#8217;t move, and should cut down on the time cost.</p>
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		<title>By: Eltrut</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26719</link>
		<dc:creator>Eltrut</dc:creator>
		<pubDate>Fri, 11 Sep 2009 02:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26719</guid>
		<description>Good posts! I have a small suggest to &quot;fence in&quot; your farmer. Every time you load the game, your farmer stands in the middle of the field. Every time it starts at the same position. I just put 8 hay bales around that spot. You don&#039;t even have to walk your farmer into the &quot;trap&quot;. It&#039;s automatically trapped. :)
I&#039;ve also created an excel spreadsheet to analyze the profit ratio. I don&#039;t think you can add in the experience point into the comparison. I think it should be compare by either coin or xp. They should be compare separately. If you prefer to get more coins, you should pick the high profit crops, but if you just want to gain xp,  you should pick blueberries.</description>
		<content:encoded><![CDATA[<p>Good posts! I have a small suggest to &#8220;fence in&#8221; your farmer. Every time you load the game, your farmer stands in the middle of the field. Every time it starts at the same position. I just put 8 hay bales around that spot. You don&#8217;t even have to walk your farmer into the &#8220;trap&#8221;. It&#8217;s automatically trapped. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I&#8217;ve also created an excel spreadsheet to analyze the profit ratio. I don&#8217;t think you can add in the experience point into the comparison. I think it should be compare by either coin or xp. They should be compare separately. If you prefer to get more coins, you should pick the high profit crops, but if you just want to gain xp,  you should pick blueberries.</p>
]]></content:encoded>
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		<title>By: More Farmville Economics&#8230; &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/09/10/farmville-economics-what-price-experience/#comment-26713</link>
		<dc:creator>More Farmville Economics&#8230; &#171; Psychohistory</dc:creator>
		<pubDate>Thu, 10 Sep 2009 07:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1254#comment-26713</guid>
		<description>[...] Farmville Economics: What Price&#160;Experience?  [...]</description>
		<content:encoded><![CDATA[<p>[...] Farmville Economics: What Price&nbsp;Experience?  [...]</p>
]]></content:encoded>
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