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	<title>Comments on: The Personal Economics of Farmville, Part 2</title>
	<atom:link href="http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/</link>
	<description>The personal blog of Adam Nash</description>
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		<title>By: Byron Windhorst</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27949</link>
		<dc:creator>Byron Windhorst</dc:creator>
		<pubDate>Mon, 18 Jan 2010 17:57:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27949</guid>
		<description>Dorothy,
I&#039;m not sure if it&#039;s ok to post another website here as Adam has done a good job of providing the information, but I&#039;ll try.
farmville DOT invantix DOT com
The six tools at the bottom right corner of your screen provide various functions.  To get rid of misplaced squares use the Red delete tool. Click on the item you want to delete and you&#039;ll be asked &quot;are you sure&quot;. Some things like animals and trees can be sold if you really need to get rid of them.  To check this, click on them and the side menu shows &quot;move, sell, harvest, etc..&quot; 
The FV &quot;cash&quot; is given to you ONE per level each time you move up a level.  This makes it very valuable.  Don&#039;t use it on decorations.  If you don&#039;t have a lot of neighbors (who could hope to have 20 neighbors, I could only find a dozen, after all) you should use it ONLY for purchasing expansions.  Never Ever use it for decorations or anything other than expanding your farm-- well, if you purchase from Zynga using live real $ money you can use donate some of the FV &quot;cash&quot; to the earthquake relief for example and have some spare to use for expanding your farm.</description>
		<content:encoded><![CDATA[<p>Dorothy,<br />
I&#8217;m not sure if it&#8217;s ok to post another website here as Adam has done a good job of providing the information, but I&#8217;ll try.<br />
farmville DOT invantix DOT com<br />
The six tools at the bottom right corner of your screen provide various functions.  To get rid of misplaced squares use the Red delete tool. Click on the item you want to delete and you&#8217;ll be asked &#8220;are you sure&#8221;. Some things like animals and trees can be sold if you really need to get rid of them.  To check this, click on them and the side menu shows &#8220;move, sell, harvest, etc..&#8221;<br />
The FV &#8220;cash&#8221; is given to you ONE per level each time you move up a level.  This makes it very valuable.  Don&#8217;t use it on decorations.  If you don&#8217;t have a lot of neighbors (who could hope to have 20 neighbors, I could only find a dozen, after all) you should use it ONLY for purchasing expansions.  Never Ever use it for decorations or anything other than expanding your farm&#8211; well, if you purchase from Zynga using live real $ money you can use donate some of the FV &#8220;cash&#8221; to the earthquake relief for example and have some spare to use for expanding your farm.</p>
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		<title>By: BRENDA WARDLE</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27932</link>
		<dc:creator>BRENDA WARDLE</dc:creator>
		<pubDate>Sat, 16 Jan 2010 08:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27932</guid>
		<description>this is mind boggling im preparing for a PHD in Economics and I play farmville with my grandson because in a fun way it makes u think about the basic principles of farming and teaches you about economics as well. The above thread though goes a tad too deep all i want is to up a level daily and to earn XP. It took me while to get into it though i almost gave up but a friend told me it was simple and i tried. one criticism how about a hybrid between yoville and farmville so that one can enter the homes - not that i can afford the manor though</description>
		<content:encoded><![CDATA[<p>this is mind boggling im preparing for a PHD in Economics and I play farmville with my grandson because in a fun way it makes u think about the basic principles of farming and teaches you about economics as well. The above thread though goes a tad too deep all i want is to up a level daily and to earn XP. It took me while to get into it though i almost gave up but a friend told me it was simple and i tried. one criticism how about a hybrid between yoville and farmville so that one can enter the homes &#8211; not that i can afford the manor though</p>
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		<title>By: dorothy randall</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27900</link>
		<dc:creator>dorothy randall</dc:creator>
		<pubDate>Tue, 12 Jan 2010 01:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27900</guid>
		<description>Hi, I&#039;m new at farmville and would like to know ,is there and place you could go to find out the different things you need to know about farmville. Like if you put a plot down and there is a space in between the other plots, how can you move the plot so it is unitformed with the next plot. Plus what is FV and how can you get more and faster FV &#039;s.</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m new at farmville and would like to know ,is there and place you could go to find out the different things you need to know about farmville. Like if you put a plot down and there is a space in between the other plots, how can you move the plot so it is unitformed with the next plot. Plus what is FV and how can you get more and faster FV &#8217;s.</p>
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		<title>By: Byron Windhorst</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27260</link>
		<dc:creator>Byron Windhorst</dc:creator>
		<pubDate>Sat, 14 Nov 2009 07:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27260</guid>
		<description>Thank you Adam for providing the information on your blog.
Firstly, I&#039;m assuming that the Soybean delete method is known to the programmers-designers and that players are not getting in trouble for using it.  Else they would probably have fixed it by making the EXP for Soybeans 1 instead of 2.   Or, (don&#039;t tell them) award the EXP for a crop at Harvest instead of at planting time. :)  Exp would then include weeding, chasing crows and pests away, etc.
Anyway, 
I&#039;m wondering about how the introduction of bonus EXP when you become master of a crop works into the figures.   For example, it takes 500 harvests of Strawberries, 200 harvests of Wheat, 1000 harvests of Carrots, and so on to reach mastery level 1 of those crops.  Does the bonus you get back in EXP relate to how profitable it was to grow them?  In other words, Wheat is the worst crop to grow--- is the bonus for mastering it pretty good compared with mastery of level 1 of Carrots, one of the higher profit crops?  Or is the bonus really pretty much a non-important figure compared with several hundred harvests needed to get the bonus?
Hope I have explained it enough so you and others can follow the question.</description>
		<content:encoded><![CDATA[<p>Thank you Adam for providing the information on your blog.<br />
Firstly, I&#8217;m assuming that the Soybean delete method is known to the programmers-designers and that players are not getting in trouble for using it.  Else they would probably have fixed it by making the EXP for Soybeans 1 instead of 2.   Or, (don&#8217;t tell them) award the EXP for a crop at Harvest instead of at planting time. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Exp would then include weeding, chasing crows and pests away, etc.<br />
Anyway,<br />
I&#8217;m wondering about how the introduction of bonus EXP when you become master of a crop works into the figures.   For example, it takes 500 harvests of Strawberries, 200 harvests of Wheat, 1000 harvests of Carrots, and so on to reach mastery level 1 of those crops.  Does the bonus you get back in EXP relate to how profitable it was to grow them?  In other words, Wheat is the worst crop to grow&#8212; is the bonus for mastering it pretty good compared with mastery of level 1 of Carrots, one of the higher profit crops?  Or is the bonus really pretty much a non-important figure compared with several hundred harvests needed to get the bonus?<br />
Hope I have explained it enough so you and others can follow the question.</p>
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		<title>By: karen</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27243</link>
		<dc:creator>karen</dc:creator>
		<pubDate>Thu, 12 Nov 2009 03:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27243</guid>
		<description>My son and I were just saying that there are no birds for all the bird baths and bird houses and maybe some fish for the pond would be fun too.</description>
		<content:encoded><![CDATA[<p>My son and I were just saying that there are no birds for all the bird baths and bird houses and maybe some fish for the pond would be fun too.</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27227</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27227</guid>
		<description>Leah, read some of my later posts on the topic.  Thanks.</description>
		<content:encoded><![CDATA[<p>Leah, read some of my later posts on the topic.  Thanks.</p>
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		<title>By: Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27225</link>
		<dc:creator>Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory</dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27225</guid>
		<description>[...] PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of [...]</description>
		<content:encoded><![CDATA[<p>[...] PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of [...]</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27213</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Sat, 07 Nov 2009 18:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27213</guid>
		<description>You are partially wrong.  You have 100% of the growing time to harvest with no withering.  The next 100% is linear, random withering.

So if you plant 10 squares of Raspberries, on hour 2, all of them will be ripe.  At hour 4 all will be ripe.  At hour 5, 50% will be withered.  At hour 6, they will all be withered.

Adam</description>
		<content:encoded><![CDATA[<p>You are partially wrong.  You have 100% of the growing time to harvest with no withering.  The next 100% is linear, random withering.</p>
<p>So if you plant 10 squares of Raspberries, on hour 2, all of them will be ripe.  At hour 4 all will be ripe.  At hour 5, 50% will be withered.  At hour 6, they will all be withered.</p>
<p>Adam</p>
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		<title>By: Bette</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27212</link>
		<dc:creator>Bette</dc:creator>
		<pubDate>Sat, 07 Nov 2009 16:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27212</guid>
		<description>In the help section of Farmville, it says that you have the same length of time to harvest after the crops are ripe as the time it took to grow from planting time.  So if you plant raspberries, (2 hour harvest time)  for instance, you have four hours after planting before they wither.  Correct me if I&#039;m wrong.</description>
		<content:encoded><![CDATA[<p>In the help section of Farmville, it says that you have the same length of time to harvest after the crops are ripe as the time it took to grow from planting time.  So if you plant raspberries, (2 hour harvest time)  for instance, you have four hours after planting before they wither.  Correct me if I&#8217;m wrong.</p>
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		<title>By: Bette</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27211</link>
		<dc:creator>Bette</dc:creator>
		<pubDate>Sat, 07 Nov 2009 15:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27211</guid>
		<description>Glad someone else discovered that.  I lock mine behind a gate, and cut harvest and plant time at least by half, or more.  It now takes about about 3 minutes to do the whole job, and I have a very complicated layout. I know its supposed to be fun, but what fun is there in sitting watching that little charactor plod from one square to the next?</description>
		<content:encoded><![CDATA[<p>Glad someone else discovered that.  I lock mine behind a gate, and cut harvest and plant time at least by half, or more.  It now takes about about 3 minutes to do the whole job, and I have a very complicated layout. I know its supposed to be fun, but what fun is there in sitting watching that little charactor plod from one square to the next?</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27195</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Thu, 05 Nov 2009 05:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27195</guid>
		<description>I covered this in my later posts with updated tables.</description>
		<content:encoded><![CDATA[<p>I covered this in my later posts with updated tables.</p>
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		<title>By: Leah</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27192</link>
		<dc:creator>Leah</dc:creator>
		<pubDate>Thu, 05 Nov 2009 00:10:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27192</guid>
		<description>You totally forgot about peas! [NOT SOYBEANS]They are $190 to buy but harvest for $381 minus the $15 for replanting that is a $176 dollar profit for every plot. Plus it only takes 24 hours to grow AND you get 3 XP points with every plot you grow! Not including the XP points for re-plowing. You can play the game this way, make alot of money and not waste your whole life on the computer. Note: Someone mentioned crops withering above, and I think they are wrong. Your crops will wither in the same time period it takes to grow that item. i.e. 4 hours to grow, you have 4 hours after they are ready to harvest them. At 8 hours they would wither. Trees never wither, and animals also never spoil. Just thought you&#039;d like to know. Happy Farming.</description>
		<content:encoded><![CDATA[<p>You totally forgot about peas! [NOT SOYBEANS]They are $190 to buy but harvest for $381 minus the $15 for replanting that is a $176 dollar profit for every plot. Plus it only takes 24 hours to grow AND you get 3 XP points with every plot you grow! Not including the XP points for re-plowing. You can play the game this way, make alot of money and not waste your whole life on the computer. Note: Someone mentioned crops withering above, and I think they are wrong. Your crops will wither in the same time period it takes to grow that item. i.e. 4 hours to grow, you have 4 hours after they are ready to harvest them. At 8 hours they would wither. Trees never wither, and animals also never spoil. Just thought you&#8217;d like to know. Happy Farming.</p>
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		<title>By: Michael</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27170</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Sun, 01 Nov 2009 18:40:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27170</guid>
		<description>Have you thought about calculating the most profitable use of, say 30 min a day?
I find that much more applicable than putting a price to my time spent relaxing - However, I do want the most out of any game that keeps a score. 

And thanks for doing the math! Love having the numbers =)</description>
		<content:encoded><![CDATA[<p>Have you thought about calculating the most profitable use of, say 30 min a day?<br />
I find that much more applicable than putting a price to my time spent relaxing &#8211; However, I do want the most out of any game that keeps a score. </p>
<p>And thanks for doing the math! Love having the numbers =)</p>
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		<title>By: Farmville Economics: Flowers &#38; Updated Tables &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27113</link>
		<dc:creator>Farmville Economics: Flowers &#38; Updated Tables &#171; Psychohistory</dc:creator>
		<pubDate>Sun, 25 Oct 2009 16:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27113</guid>
		<description>[...] Get 1080P out of a Mac MiniThe Personal Economics of FarmvilleHow to Convert MKV to MP4 on Mac OS XThe Personal Economics of Farmville, Part 2Farmville Economics: Risk Adjusted Crop [...]</description>
		<content:encoded><![CDATA[<p>[...] Get 1080P out of a Mac MiniThe Personal Economics of FarmvilleHow to Convert MKV to MP4 on Mac OS XThe Personal Economics of Farmville, Part 2Farmville Economics: Risk Adjusted Crop [...]</p>
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		<title>By: Glenn Wilson</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27008</link>
		<dc:creator>Glenn Wilson</dc:creator>
		<pubDate>Thu, 22 Oct 2009 10:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27008</guid>
		<description>Grapes??? 85 to buy 270 to Harvest in 1 day.. I make that +170 per day!</description>
		<content:encoded><![CDATA[<p>Grapes??? 85 to buy 270 to Harvest in 1 day.. I make that +170 per day!</p>
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		<title>By: seson</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27004</link>
		<dc:creator>seson</dc:creator>
		<pubDate>Tue, 20 Oct 2009 18:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27004</guid>
		<description>1. How do you do box the player with the hay? can u please explain in detail how you do this yo harvest / plough/seed so that all is done automatically?

2. Can you exchange coins with FV?

3. Are super berries realeased each weekend?</description>
		<content:encoded><![CDATA[<p>1. How do you do box the player with the hay? can u please explain in detail how you do this yo harvest / plough/seed so that all is done automatically?</p>
<p>2. Can you exchange coins with FV?</p>
<p>3. Are super berries realeased each weekend?</p>
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		<title>By: Linda</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27001</link>
		<dc:creator>Linda</dc:creator>
		<pubDate>Mon, 19 Oct 2009 06:34:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27001</guid>
		<description>Where are grapes on here?  Based on what I was able to calculate (I&#039;m only on level 31) I think grapes actually give you the biggest bang for your buck.</description>
		<content:encoded><![CDATA[<p>Where are grapes on here?  Based on what I was able to calculate (I&#8217;m only on level 31) I think grapes actually give you the biggest bang for your buck.</p>
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		<title>By: Dave</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-27000</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Sun, 18 Oct 2009 23:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-27000</guid>
		<description>Actually, you can get experience for 10 coins/experience point.  If you plow the ground (-15, +1) and plant soy beans (-15, +2), you&#039;ve spent 30 coins and gained 3 experience.  This can be deleted and redone as well.</description>
		<content:encoded><![CDATA[<p>Actually, you can get experience for 10 coins/experience point.  If you plow the ground (-15, +1) and plant soy beans (-15, +2), you&#8217;ve spent 30 coins and gained 3 experience.  This can be deleted and redone as well.</p>
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		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26886</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Wed, 23 Sep 2009 06:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26886</guid>
		<description>What&#039;s wrong is that an 18x18 farm can, by definition, fit 324 squares of plantable land.  In fact, Farmville provides an extra &quot;half-row&quot; in each direction, not big enough for plots of land, but room for 2 rows of trees.

- Adam</description>
		<content:encoded><![CDATA[<p>What&#8217;s wrong is that an 18&#215;18 farm can, by definition, fit 324 squares of plantable land.  In fact, Farmville provides an extra &#8220;half-row&#8221; in each direction, not big enough for plots of land, but room for 2 rows of trees.</p>
<p>- Adam</p>
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		<title>By: Marie Bouchard</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26885</link>
		<dc:creator>Marie Bouchard</dc:creator>
		<pubDate>Wed, 23 Sep 2009 03:25:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26885</guid>
		<description>I have a 18x18 farm and only have 42 squares to plant??What is wrong with this picture?? Others have more to plant then me, how come??</description>
		<content:encoded><![CDATA[<p>I have a 18&#215;18 farm and only have 42 squares to plant??What is wrong with this picture?? Others have more to plant then me, how come??</p>
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		<title>By: Farmville Economics: Risk Adjusted Crop Profitability &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26843</link>
		<dc:creator>Farmville Economics: Risk Adjusted Crop Profitability &#171; Psychohistory</dc:creator>
		<pubDate>Mon, 21 Sep 2009 05:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26843</guid>
		<description>[...] Posts The Personal Economics of FarmvilleThe Personal Economics of Farmville, Part 2Farmville Economics: What Price Experience?How to Convert FLAC to Apple Lossless (MP4) on Mac OS [...]</description>
		<content:encoded><![CDATA[<p>[...] Posts The Personal Economics of FarmvilleThe Personal Economics of Farmville, Part 2Farmville Economics: What Price Experience?How to Convert FLAC to Apple Lossless (MP4) on Mac OS [...]</p>
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		<title>By: Farmville Economics: What Price Experience? &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26841</link>
		<dc:creator>Farmville Economics: What Price Experience? &#171; Psychohistory</dc:creator>
		<pubDate>Mon, 21 Sep 2009 05:18:11 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26841</guid>
		<description>[...] Posts The Personal Economics of FarmvilleThe Personal Economics of Farmville, Part 2Farmville Economics: What Price Experience?How to Convert FLAC to Apple Lossless (MP4) on Mac OS [...]</description>
		<content:encoded><![CDATA[<p>[...] Posts The Personal Economics of FarmvilleThe Personal Economics of Farmville, Part 2Farmville Economics: What Price Experience?How to Convert FLAC to Apple Lossless (MP4) on Mac OS [...]</p>
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	<item>
		<title>By: David</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26837</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 20 Sep 2009 13:01:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26837</guid>
		<description>GRAPES, GRAPES, GRAPES....do the math</description>
		<content:encoded><![CDATA[<p>GRAPES, GRAPES, GRAPES&#8230;.do the math</p>
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	</item>
	<item>
		<title>By: David</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26836</link>
		<dc:creator>David</dc:creator>
		<pubDate>Sun, 20 Sep 2009 12:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26836</guid>
		<description>Some of what&#039;s been said here in the Ecomonic Prt II, is in fact correct, but you failed to mention the grapes.   Grapes are just a smidgen less per hour then tomatoes, but factor in time to harvest, and XP points grapes are better per 24 hrs (this is coming from a player on level 25) technically speaking, one wouln&#039;t be alble to harvest tomatoes 3 times in a 24hr period (if you could) they would be better, so from an efficiency stand point Grapes are what pay.  Again, I haven&#039;t made it to lvl 29 to unlock the other crops yet, but Grapes will get there.</description>
		<content:encoded><![CDATA[<p>Some of what&#8217;s been said here in the Ecomonic Prt II, is in fact correct, but you failed to mention the grapes.   Grapes are just a smidgen less per hour then tomatoes, but factor in time to harvest, and XP points grapes are better per 24 hrs (this is coming from a player on level 25) technically speaking, one wouln&#8217;t be alble to harvest tomatoes 3 times in a 24hr period (if you could) they would be better, so from an efficiency stand point Grapes are what pay.  Again, I haven&#8217;t made it to lvl 29 to unlock the other crops yet, but Grapes will get there.</p>
]]></content:encoded>
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	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26834</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Sun, 20 Sep 2009 02:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26834</guid>
		<description>Grapes didn&#039;t exist when I wrote this post.  I&#039;m doing an updated post this weekend with all the new crops through Asparagus.</description>
		<content:encoded><![CDATA[<p>Grapes didn&#8217;t exist when I wrote this post.  I&#8217;m doing an updated post this weekend with all the new crops through Asparagus.</p>
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		<title>By: Keith</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26833</link>
		<dc:creator>Keith</dc:creator>
		<pubDate>Sat, 19 Sep 2009 18:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26833</guid>
		<description>Why did you not do it for grapes?</description>
		<content:encoded><![CDATA[<p>Why did you not do it for grapes?</p>
]]></content:encoded>
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		<title>By: samuel</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26829</link>
		<dc:creator>samuel</dc:creator>
		<pubDate>Thu, 17 Sep 2009 22:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26829</guid>
		<description>I have not had a chance to read through the comments, but for exp Vs time, I would uses the decorations new feature and buy basic Hay for  100coins then from that point you may continuously decorate your farm with Hay gaining 5xp per hay.      
In addition to this if you place the hay around your player, boxing him in he will instantly plow/seed/harvest for you and you reduce the time it takes by removing his or her ability to walk.</description>
		<content:encoded><![CDATA[<p>I have not had a chance to read through the comments, but for exp Vs time, I would uses the decorations new feature and buy basic Hay for  100coins then from that point you may continuously decorate your farm with Hay gaining 5xp per hay.<br />
In addition to this if you place the hay around your player, boxing him in he will instantly plow/seed/harvest for you and you reduce the time it takes by removing his or her ability to walk.</p>
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		<title>By: Gnawtor</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26824</link>
		<dc:creator>Gnawtor</dc:creator>
		<pubDate>Thu, 17 Sep 2009 09:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26824</guid>
		<description>Hey there. 

There is a good strategy to shorten the time you spend on a cycle. 

Mark out the jobs for the farmer quickly and do something else while it does it. You can tabulate to another window and go on working or reading while the job is done. This means you only spend the clicking time on it, which is less than 5 minutes even for the maximal sized field if you have good mouse control. 

Cheers.</description>
		<content:encoded><![CDATA[<p>Hey there. </p>
<p>There is a good strategy to shorten the time you spend on a cycle. </p>
<p>Mark out the jobs for the farmer quickly and do something else while it does it. You can tabulate to another window and go on working or reading while the job is done. This means you only spend the clicking time on it, which is less than 5 minutes even for the maximal sized field if you have good mouse control. </p>
<p>Cheers.</p>
]]></content:encoded>
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	<item>
		<title>By: Jenny</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26821</link>
		<dc:creator>Jenny</dc:creator>
		<pubDate>Wed, 16 Sep 2009 16:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26821</guid>
		<description>Ah, I see. Thank you :)</description>
		<content:encoded><![CDATA[<p>Ah, I see. Thank you <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/23/the-personal-economics-of-farmville-part-2/#comment-26794</link>
		<dc:creator>Adam Nash</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1234#comment-26794</guid>
		<description>Super Berries are a promotional crop that Zynga releases periodically, just for a weekend.  They look like glowing Strawberries.  They cost 10 coins to plant, and yield 100 coins on harvest in just 2 hours.

They are super.</description>
		<content:encoded><![CDATA[<p>Super Berries are a promotional crop that Zynga releases periodically, just for a weekend.  They look like glowing Strawberries.  They cost 10 coins to plant, and yield 100 coins on harvest in just 2 hours.</p>
<p>They are super.</p>
]]></content:encoded>
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