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	<title>Comments on: The Personal Economics of Farmville</title>
	<atom:link href="http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/</link>
	<description>The personal blog of Adam Nash</description>
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		<title>By: Welcome Adam! &#171; Greylock VC</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-30157</link>
		<dc:creator><![CDATA[Welcome Adam! &#171; Greylock VC]]></dc:creator>
		<pubDate>Wed, 05 Oct 2011 17:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-30157</guid>
		<description><![CDATA[[...] And at one point, I&#8217;m pretty sure he was the mayor of FarmVille. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] And at one point, I&#8217;m pretty sure he was the mayor of FarmVille. [...]</p>
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		<title>By: Planisher&#187; Blog Archive &#187; RPG Scriptwriting Dogfight : Furnace Report part 1</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28990</link>
		<dc:creator><![CDATA[Planisher&#187; Blog Archive &#187; RPG Scriptwriting Dogfight : Furnace Report part 1]]></dc:creator>
		<pubDate>Thu, 21 Oct 2010 14:26:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28990</guid>
		<description><![CDATA[[...] could be rich pickings; an opportunity for more social, equivocal experiences than the likes of Farmville and Modern Warfare 2 seem to offer. Furnace was a chance to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] could be rich pickings; an opportunity for more social, equivocal experiences than the likes of Farmville and Modern Warfare 2 seem to offer. Furnace was a chance to [...]</p>
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	<item>
		<title>By: Interesting Analysis</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28933</link>
		<dc:creator><![CDATA[Interesting Analysis]]></dc:creator>
		<pubDate>Mon, 20 Sep 2010 19:30:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28933</guid>
		<description><![CDATA[Interesting comments. Is the game about economics? I say yes given the addition to the craft category. The name of the game is really only 2 things based on player interaction. 1. Get to the highest level and 2. Make the farm look cool. You can debate this all day long but if you look at this from a statistical point of view this is what you will find. A player is either trying to collect everything to make a ridiculous looking piece of artwork that rarely relates to a real farm or they are focused on hitting the top level which as the game goes is planting, crafting and taking care of the animals that are stored in buildings...The calculation of crops is interesting, because how a person plays changes how you calculate playing the game. Most high level players harvest their crops at the time they are due, therefore a calculation of the crops output in XP and Coin per hour is important to them. This of course is also variable due to the changing rules, and bonuses for the game.]]></description>
		<content:encoded><![CDATA[<p>Interesting comments. Is the game about economics? I say yes given the addition to the craft category. The name of the game is really only 2 things based on player interaction. 1. Get to the highest level and 2. Make the farm look cool. You can debate this all day long but if you look at this from a statistical point of view this is what you will find. A player is either trying to collect everything to make a ridiculous looking piece of artwork that rarely relates to a real farm or they are focused on hitting the top level which as the game goes is planting, crafting and taking care of the animals that are stored in buildings&#8230;The calculation of crops is interesting, because how a person plays changes how you calculate playing the game. Most high level players harvest their crops at the time they are due, therefore a calculation of the crops output in XP and Coin per hour is important to them. This of course is also variable due to the changing rules, and bonuses for the game.</p>
]]></content:encoded>
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	<item>
		<title>By: thestrag</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28889</link>
		<dc:creator><![CDATA[thestrag]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 18:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28889</guid>
		<description><![CDATA[I apologize if I&#039;m repeating this, but this seems awfully complicated.  There are a LOT of assumptions involved in your calculation, and many of those assumptions change for each farmer.  My methodology is simpler and allows the user to plan according to their schedules/abilities.  At the end of the day, the point is to not end up with a LOSS.  The only real way to acquire a LOSS is if your crops wither (assuming you don&#039;t have or will not purchase or have a friend unwither for you!)

The way I calculate the value of a crop is by looking at the productivity per plot per hour.  Basically, calculating the net profit for each plot (cost - sell for price / time in hours )  which gives me a common number which can be ranked accordingly for each type of seed.   This would work for trees, animals, etc.  Because plowing is a fixed cost which would need to be done regardless of which seed you plant, I don&#039;t calculate it in.  

This method of calculation allows the user (or virtual farmer) to account for their own time... got a meeting that will last for more than two hours? Then it doesn&#039;t make sense to stick to the 2 hour window of a raspberry, instead, go for the blueberries, even though you&#039;ll make less money over time, it&#039;s the next best crop for the time you have.

In my calculation, the Raspberries produce 13/plot/hour, whereas blueberries produce 10/plot/hour.  However, Raspberries are a 2 hour crop, where blueberries are a 4 hour crop.  To make your farm work hardest for you, plant the crop that gives you the most money for the amount of hours you expect you&#039;ll be unavailable for to eliminate the potential of withering which would mean a major LOSS!]]></description>
		<content:encoded><![CDATA[<p>I apologize if I&#8217;m repeating this, but this seems awfully complicated.  There are a LOT of assumptions involved in your calculation, and many of those assumptions change for each farmer.  My methodology is simpler and allows the user to plan according to their schedules/abilities.  At the end of the day, the point is to not end up with a LOSS.  The only real way to acquire a LOSS is if your crops wither (assuming you don&#8217;t have or will not purchase or have a friend unwither for you!)</p>
<p>The way I calculate the value of a crop is by looking at the productivity per plot per hour.  Basically, calculating the net profit for each plot (cost &#8211; sell for price / time in hours )  which gives me a common number which can be ranked accordingly for each type of seed.   This would work for trees, animals, etc.  Because plowing is a fixed cost which would need to be done regardless of which seed you plant, I don&#8217;t calculate it in.  </p>
<p>This method of calculation allows the user (or virtual farmer) to account for their own time&#8230; got a meeting that will last for more than two hours? Then it doesn&#8217;t make sense to stick to the 2 hour window of a raspberry, instead, go for the blueberries, even though you&#8217;ll make less money over time, it&#8217;s the next best crop for the time you have.</p>
<p>In my calculation, the Raspberries produce 13/plot/hour, whereas blueberries produce 10/plot/hour.  However, Raspberries are a 2 hour crop, where blueberries are a 4 hour crop.  To make your farm work hardest for you, plant the crop that gives you the most money for the amount of hours you expect you&#8217;ll be unavailable for to eliminate the potential of withering which would mean a major LOSS!</p>
]]></content:encoded>
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		<title>By: stevels</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28812</link>
		<dc:creator><![CDATA[stevels]]></dc:creator>
		<pubDate>Sun, 13 Jun 2010 23:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28812</guid>
		<description><![CDATA[Interesting analysis.  Quite nice.

I wonder why you leave animals and trees out, they are not trivial.  At the time you analyzed this Olive trees were outperforming an crop in revenue at 19 coins per hour. 16 trees fit into the same plot size as a crop.  Same for most animals.  Since trees don&#039;t wither and take time to mature the Pomegranate and above should easily extend past $0.70 per hour.   
Now the economic picture has changed a great deal.  Trees and animals can be harvested in a few key stroke by using arborers and farmhands.  The number of available trees and animals that beat the best crops have expanded.  Calves bring in 53.3 per hour.  Goats 27, the best chickens 42 and in their coop they bring in 178 coins per hour (per crop plot).   The horse born and nursery are also better than the best crops and easily harvested.
None of these things whither and can be harvested easily.  If it weren&#039;t for the co-op challenges which finally get people working as a team in Farmvile and add additional coin and experience, I&#039;d convert the whole farm to trees and animals.  Well just trees because animals have a time cost.: they are animated and 150 calves slows the Flash based Farmville to a crawl.  

So it seems trees and animals are not trivial...]]></description>
		<content:encoded><![CDATA[<p>Interesting analysis.  Quite nice.</p>
<p>I wonder why you leave animals and trees out, they are not trivial.  At the time you analyzed this Olive trees were outperforming an crop in revenue at 19 coins per hour. 16 trees fit into the same plot size as a crop.  Same for most animals.  Since trees don&#8217;t wither and take time to mature the Pomegranate and above should easily extend past $0.70 per hour.<br />
Now the economic picture has changed a great deal.  Trees and animals can be harvested in a few key stroke by using arborers and farmhands.  The number of available trees and animals that beat the best crops have expanded.  Calves bring in 53.3 per hour.  Goats 27, the best chickens 42 and in their coop they bring in 178 coins per hour (per crop plot).   The horse born and nursery are also better than the best crops and easily harvested.<br />
None of these things whither and can be harvested easily.  If it weren&#8217;t for the co-op challenges which finally get people working as a team in Farmvile and add additional coin and experience, I&#8217;d convert the whole farm to trees and animals.  Well just trees because animals have a time cost.: they are animated and 150 calves slows the Flash based Farmville to a crawl.  </p>
<p>So it seems trees and animals are not trivial&#8230;</p>
]]></content:encoded>
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		<title>By: keith</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28743</link>
		<dc:creator><![CDATA[keith]]></dc:creator>
		<pubDate>Sat, 15 May 2010 00:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28743</guid>
		<description><![CDATA[Hi Adam,

I&#039;v been playing farmville for a while and noticed an interteresting way of gaining xp points. I too have found tomatos the best item to plant over 24 hours, however once reaching 800000 coins, I started to buy and sell buildngs as well.  A Lodge is worth 800000 coints for 8000 px sells for 40000 coins or a villa at1 million coins and get 10000 xp and sells for 50000 coins to help replant crops. this system works best when you have a crop already planed before buying a bulidings.
just more food for thought!

keith]]></description>
		<content:encoded><![CDATA[<p>Hi Adam,</p>
<p>I&#8217;v been playing farmville for a while and noticed an interteresting way of gaining xp points. I too have found tomatos the best item to plant over 24 hours, however once reaching 800000 coins, I started to buy and sell buildngs as well.  A Lodge is worth 800000 coints for 8000 px sells for 40000 coins or a villa at1 million coins and get 10000 xp and sells for 50000 coins to help replant crops. this system works best when you have a crop already planed before buying a bulidings.<br />
just more food for thought!</p>
<p>keith</p>
]]></content:encoded>
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		<title>By: hamid ghorbani</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28730</link>
		<dc:creator><![CDATA[hamid ghorbani]]></dc:creator>
		<pubDate>Sat, 08 May 2010 10:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28730</guid>
		<description><![CDATA[hi there.several time i tried to buy a tractor but exactly when i paid that 5000 coins its going out of sync and restarting the game and i have no tractor.i think i loosed more than 30000 coins but i could not buy a tractor]]></description>
		<content:encoded><![CDATA[<p>hi there.several time i tried to buy a tractor but exactly when i paid that 5000 coins its going out of sync and restarting the game and i have no tractor.i think i loosed more than 30000 coins but i could not buy a tractor</p>
]]></content:encoded>
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		<title>By: Bob Anderson</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28606</link>
		<dc:creator><![CDATA[Bob Anderson]]></dc:creator>
		<pubDate>Tue, 13 Apr 2010 13:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28606</guid>
		<description><![CDATA[Hi Adam,

I&#039;ve been playing Farmville for two days and, like you, I&#039;ve been totally impressed with the lessons being taught about economics, time, commodities, etc.  I was even more impressed with your analysis.  I was feeling questions in my bones emerging about how the Farmville dynamics might look on a spreadsheet, and, by golly, your charts saved me some time!

I just now stumbled onto your blog.  So forgive me if you&#039;ve already posted answers to the following questions on your blog, but I&#039;m flying out the door and wanted to ask you:

(1) what do you do for a living, and, (2) are you available in the future as a consultant per hour?

I&#039;ve got a project in development, and if things go right, I may want to hire you per hour for more than just Farmville coins.

Thank you, sir,
Bob Anderson]]></description>
		<content:encoded><![CDATA[<p>Hi Adam,</p>
<p>I&#8217;ve been playing Farmville for two days and, like you, I&#8217;ve been totally impressed with the lessons being taught about economics, time, commodities, etc.  I was even more impressed with your analysis.  I was feeling questions in my bones emerging about how the Farmville dynamics might look on a spreadsheet, and, by golly, your charts saved me some time!</p>
<p>I just now stumbled onto your blog.  So forgive me if you&#8217;ve already posted answers to the following questions on your blog, but I&#8217;m flying out the door and wanted to ask you:</p>
<p>(1) what do you do for a living, and, (2) are you available in the future as a consultant per hour?</p>
<p>I&#8217;ve got a project in development, and if things go right, I may want to hire you per hour for more than just Farmville coins.</p>
<p>Thank you, sir,<br />
Bob Anderson</p>
]]></content:encoded>
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	<item>
		<title>By: johannes89.de&#187; Blogarchiv &#187; Farmville: Welche Pflanzen bringens und welche nicht?</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28519</link>
		<dc:creator><![CDATA[johannes89.de&#187; Blogarchiv &#187; Farmville: Welche Pflanzen bringens und welche nicht?]]></dc:creator>
		<pubDate>Thu, 01 Apr 2010 11:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28519</guid>
		<description><![CDATA[[...] - Englischer Artikel zum selben Thema [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8211; Englischer Artikel zum selben Thema [...]</p>
]]></content:encoded>
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		<title>By: I Need to Blog More &#38; Tweet Less &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28349</link>
		<dc:creator><![CDATA[I Need to Blog More &#38; Tweet Less &#171; Psychohistory]]></dc:creator>
		<pubDate>Wed, 10 Mar 2010 06:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28349</guid>
		<description><![CDATA[[...] on Orion &amp; The Rebirth of the&#8230;Brent on Yes, You Can Get 1080P out of &#8230;allayne on The Personal Economics of&#8230;Milo on Yes, You Can Get 1080P out of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] on Orion &amp; The Rebirth of the&hellip;Brent on Yes, You Can Get 1080P out of &hellip;allayne on The Personal Economics of&hellip;Milo on Yes, You Can Get 1080P out of [...]</p>
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		<title>By: allayne</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28331</link>
		<dc:creator><![CDATA[allayne]]></dc:creator>
		<pubDate>Thu, 04 Mar 2010 02:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28331</guid>
		<description><![CDATA[What are those little coins that pop up when I&#039;m plowing?  Am I supposed to be able to &quot;get&quot; them, or earn them, or are they just there?]]></description>
		<content:encoded><![CDATA[<p>What are those little coins that pop up when I&#8217;m plowing?  Am I supposed to be able to &#8220;get&#8221; them, or earn them, or are they just there?</p>
]]></content:encoded>
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	<item>
		<title>By: Alex Jarson</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28325</link>
		<dc:creator><![CDATA[Alex Jarson]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 22:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28325</guid>
		<description><![CDATA[Peas are the best crop to plant!!]]></description>
		<content:encoded><![CDATA[<p>Peas are the best crop to plant!!</p>
]]></content:encoded>
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	<item>
		<title>By: Farmville Guide</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-28000</link>
		<dc:creator><![CDATA[Farmville Guide]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 02:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-28000</guid>
		<description><![CDATA[Is there any way to convert this virtual money into real money??]]></description>
		<content:encoded><![CDATA[<p>Is there any way to convert this virtual money into real money??</p>
]]></content:encoded>
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		<title>By: Café World Economics: Real World Hourly Wages &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27788</link>
		<dc:creator><![CDATA[Café World Economics: Real World Hourly Wages &#171; Psychohistory]]></dc:creator>
		<pubDate>Sat, 02 Jan 2010 07:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27788</guid>
		<description><![CDATA[[...] I get to the new tables, I did some additional analysis based on my popular Farmville post, &#8220;The Personal Economics of Farmville&#8220;.  I&#8217;ve produced a table that ranks all the Café World dishes based on the equivalent [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I get to the new tables, I did some additional analysis based on my popular Farmville post, &#8220;The Personal Economics of Farmville&#8220;.  I&#8217;ve produced a table that ranks all the Café World dishes based on the equivalent [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Angie</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27457</link>
		<dc:creator><![CDATA[Angie]]></dc:creator>
		<pubDate>Thu, 03 Dec 2009 14:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27457</guid>
		<description><![CDATA[how about mastery? Every time you obtain a level mastery you get experiences and coins. As you go progress is more. Have you find out wich crops are more suitable to master?]]></description>
		<content:encoded><![CDATA[<p>how about mastery? Every time you obtain a level mastery you get experiences and coins. As you go progress is more. Have you find out wich crops are more suitable to master?</p>
]]></content:encoded>
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	<item>
		<title>By: betty</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27311</link>
		<dc:creator><![CDATA[betty]]></dc:creator>
		<pubDate>Wed, 18 Nov 2009 14:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27311</guid>
		<description><![CDATA[sure wish they would fix this, no matter what i do mine is a 1, this is the worst program on this site, needs to redo the cash]]></description>
		<content:encoded><![CDATA[<p>sure wish they would fix this, no matter what i do mine is a 1, this is the worst program on this site, needs to redo the cash</p>
]]></content:encoded>
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	<item>
		<title>By: Chris Coppin</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27288</link>
		<dc:creator><![CDATA[Chris Coppin]]></dc:creator>
		<pubDate>Mon, 16 Nov 2009 03:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27288</guid>
		<description><![CDATA[I normalized the prices per square per day as well.  Then highlighted the best for each frame of time.   Makes it easy to see whats the best to plant depending on when I will be able to harvest as soon as they are done.  But I refuse to go below a 12 hour harvest time because I don&#039;t want to replant the whole damn field that often.

Never figured out how to put a value on your time spent doing this though.  Just knew I did not want to be bothered by it that often.  Great graphs.]]></description>
		<content:encoded><![CDATA[<p>I normalized the prices per square per day as well.  Then highlighted the best for each frame of time.   Makes it easy to see whats the best to plant depending on when I will be able to harvest as soon as they are done.  But I refuse to go below a 12 hour harvest time because I don&#8217;t want to replant the whole damn field that often.</p>
<p>Never figured out how to put a value on your time spent doing this though.  Just knew I did not want to be bothered by it that often.  Great graphs.</p>
]]></content:encoded>
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		<title>By: judy johnson</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27241</link>
		<dc:creator><![CDATA[judy johnson]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 17:23:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27241</guid>
		<description><![CDATA[since you changed the gift box where you can sell your gifts before you put them on the farm i have lost 6 gifts that people have sent me. I click use now go to my gift box and there is nothing there. They are no where to be found, gone!!! why do you have to fix something when it&#039;s not broken? turn the gift box back the way it was so I can aleast get my gifts.]]></description>
		<content:encoded><![CDATA[<p>since you changed the gift box where you can sell your gifts before you put them on the farm i have lost 6 gifts that people have sent me. I click use now go to my gift box and there is nothing there. They are no where to be found, gone!!! why do you have to fix something when it&#8217;s not broken? turn the gift box back the way it was so I can aleast get my gifts.</p>
]]></content:encoded>
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		<title>By: Farmville Economics: Flowers &#38; Updated Tables &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27220</link>
		<dc:creator><![CDATA[Farmville Economics: Flowers &#38; Updated Tables &#171; Psychohistory]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27220</guid>
		<description><![CDATA[[...] Top Posts Café World Economics: Profit &amp; Cafe PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of Farmville [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Top Posts Café World Economics: Profit &amp; Cafe PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of Farmville [...]</p>
]]></content:encoded>
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		<title>By: Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27219</link>
		<dc:creator><![CDATA[Farmville Economics: Cranberries, Pattypan Squash, Acorn Squash &#171; Psychohistory]]></dc:creator>
		<pubDate>Sun, 08 Nov 2009 17:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27219</guid>
		<description><![CDATA[[...] Top Posts Café World Economics: Profit &amp; Cafe PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of Farmville [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Top Posts Café World Economics: Profit &amp; Cafe PointsHow to Convert MKV to MP4 on Mac OS XHow to Convert FLAC to Apple Lossless (MP4) on Mac OS XThe Personal Economics of Farmville, Part 2The Personal Economics of Farmville [...]</p>
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	</item>
	<item>
		<title>By: kathy</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27199</link>
		<dc:creator><![CDATA[kathy]]></dc:creator>
		<pubDate>Thu, 05 Nov 2009 14:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27199</guid>
		<description><![CDATA[are we going to get thanksgiving and christmas like hallowen ? was exciting to see new come to the farm .]]></description>
		<content:encoded><![CDATA[<p>are we going to get thanksgiving and christmas like hallowen ? was exciting to see new come to the farm .</p>
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	</item>
	<item>
		<title>By: Sun</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27185</link>
		<dc:creator><![CDATA[Sun]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 18:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27185</guid>
		<description><![CDATA[Adam, thanks for your blog post. The economics for me is XP so I often spend excess funds on buildings that give provide 1,000 XP (for example), then I just delete them. For me, its less about coins and more about the XP earned.

I also find it helpful to have a list of a crops grouped by grow time. Based on the time of day, I pick the best crop for the situation. If I&#039;m going to be gone for the weekend, I might grow a 2 or 3 day crop. If I know I&#039;ll return home after work, I may grow an 8 hour crop.]]></description>
		<content:encoded><![CDATA[<p>Adam, thanks for your blog post. The economics for me is XP so I often spend excess funds on buildings that give provide 1,000 XP (for example), then I just delete them. For me, its less about coins and more about the XP earned.</p>
<p>I also find it helpful to have a list of a crops grouped by grow time. Based on the time of day, I pick the best crop for the situation. If I&#8217;m going to be gone for the weekend, I might grow a 2 or 3 day crop. If I know I&#8217;ll return home after work, I may grow an 8 hour crop.</p>
]]></content:encoded>
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	<item>
		<title>By: zodi</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27160</link>
		<dc:creator><![CDATA[zodi]]></dc:creator>
		<pubDate>Sat, 31 Oct 2009 17:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27160</guid>
		<description><![CDATA[Fantastic information - I had just started keeping track on the crops - now  you have done it for me. Thanks!]]></description>
		<content:encoded><![CDATA[<p>Fantastic information &#8211; I had just started keeping track on the crops &#8211; now  you have done it for me. Thanks!</p>
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	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27117</link>
		<dc:creator><![CDATA[Adam Nash]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 05:53:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27117</guid>
		<description><![CDATA[Hi Peggie,

I assume you mean Farmville Cash (FV), not coins, since coins you earn through harvesting crops, trees, animals.  There are only two ways to get Farmville Cash: Either buy it with real money, or earn it one bill at a time through the high end ribbons (Blue ribbons).

Hope this helps.
Adam]]></description>
		<content:encoded><![CDATA[<p>Hi Peggie,</p>
<p>I assume you mean Farmville Cash (FV), not coins, since coins you earn through harvesting crops, trees, animals.  There are only two ways to get Farmville Cash: Either buy it with real money, or earn it one bill at a time through the high end ribbons (Blue ribbons).</p>
<p>Hope this helps.<br />
Adam</p>
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		<title>By: Peggie</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27012</link>
		<dc:creator><![CDATA[Peggie]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 00:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27012</guid>
		<description><![CDATA[I had a house and a shed.  They disappeared.  I can&#039;t put anything where they were, so I think they are hidden. Can you help me find them?]]></description>
		<content:encoded><![CDATA[<p>I had a house and a shed.  They disappeared.  I can&#8217;t put anything where they were, so I think they are hidden. Can you help me find them?</p>
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	<item>
		<title>By: Peggie</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-27011</link>
		<dc:creator><![CDATA[Peggie]]></dc:creator>
		<pubDate>Fri, 23 Oct 2009 00:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-27011</guid>
		<description><![CDATA[I want to know how you get FV coins without buying them.]]></description>
		<content:encoded><![CDATA[<p>I want to know how you get FV coins without buying them.</p>
]]></content:encoded>
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		<title>By: This Is Why &#8220;Popular Economics&#8221; Never Took Off &#171; Of Average Difficulty</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-26993</link>
		<dc:creator><![CDATA[This Is Why &#8220;Popular Economics&#8221; Never Took Off &#171; Of Average Difficulty]]></dc:creator>
		<pubDate>Thu, 15 Oct 2009 06:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-26993</guid>
		<description><![CDATA[[...] your news feed with your friends&#8217; &#8220;accomplisments&#8221;. The series starts with this article, tell me what you think. My opinion is somewhat moot because despite any initial derision I may [...]]]></description>
		<content:encoded><![CDATA[<p>[...] your news feed with your friends&#8217; &#8220;accomplisments&#8221;. The series starts with this article, tell me what you think. My opinion is somewhat moot because despite any initial derision I may [...]</p>
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	</item>
	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-26986</link>
		<dc:creator><![CDATA[Adam Nash]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 00:47:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-26986</guid>
		<description><![CDATA[Es funktioniert prima auf dem PC. Es sind Probleme an diesem Wochenende. Vergewissern Sie sich die neueste Version von Flash von der Adobe-Website installiert.]]></description>
		<content:encoded><![CDATA[<p>Es funktioniert prima auf dem PC. Es sind Probleme an diesem Wochenende. Vergewissern Sie sich die neueste Version von Flash von der Adobe-Website installiert.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Nash</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-26985</link>
		<dc:creator><![CDATA[Adam Nash]]></dc:creator>
		<pubDate>Mon, 12 Oct 2009 00:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-26985</guid>
		<description><![CDATA[I had this problem in August.  Turned out to be a combination of having an older version of Flash installed, combined with a heavy load on the server.  Make sure you&#039;re upgraded to the latest Flash player.  

Zynga is having heavy load issues this past week/weekend.  Not surprising given the huge exponential growth of Farmville.
Adam]]></description>
		<content:encoded><![CDATA[<p>I had this problem in August.  Turned out to be a combination of having an older version of Flash installed, combined with a heavy load on the server.  Make sure you&#8217;re upgraded to the latest Flash player.  </p>
<p>Zynga is having heavy load issues this past week/weekend.  Not surprising given the huge exponential growth of Farmville.<br />
Adam</p>
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		<title>By: Debbie</title>
		<link>http://blog.adamnash.com/2009/08/22/the-personal-economics-of-farmville/#comment-26983</link>
		<dc:creator><![CDATA[Debbie]]></dc:creator>
		<pubDate>Sun, 11 Oct 2009 23:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.adamnash.com/?p=1224#comment-26983</guid>
		<description><![CDATA[I love farmvlle also... I am having a problem with the darn thing loading. My husband can use my atop and get on farmville with no problem.... but when I get to check my farm.... it doesn&#039;t load. I can only get it to about 80% How can I fix this problem... This might not be the place to ask this Question.... can you point me n the right directon? Oh bye the way I also play Yovile and I have no problem wth that loading. I am stumped.. Thanks Debbe]]></description>
		<content:encoded><![CDATA[<p>I love farmvlle also&#8230; I am having a problem with the darn thing loading. My husband can use my atop and get on farmville with no problem&#8230;. but when I get to check my farm&#8230;. it doesn&#8217;t load. I can only get it to about 80% How can I fix this problem&#8230; This might not be the place to ask this Question&#8230;. can you point me n the right directon? Oh bye the way I also play Yovile and I have no problem wth that loading. I am stumped.. Thanks Debbe</p>
]]></content:encoded>
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