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	<title>Comments on: A Kindred Spirit: Amy Jo Kim at USC on Game Mechanics</title>
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	<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/</link>
	<description>The personal blog of Adam Nash</description>
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		<title>By: The Game Mechanics of Silicon Valley Careers &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-29860</link>
		<dc:creator><![CDATA[The Game Mechanics of Silicon Valley Careers &#171; Psychohistory]]></dc:creator>
		<pubDate>Wed, 06 Jul 2011 05:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-29860</guid>
		<description><![CDATA[[...] readers of this blog know that I&#8217;ve been a huge fan of game mechanics for years.  Game mechanics is a loose term for a variety of insights into the neurological and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] readers of this blog know that I&#8217;ve been a huge fan of game mechanics for years.  Game mechanics is a loose term for a variety of insights into the neurological and [...]</p>
]]></content:encoded>
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		<title>By: Want Engagement? Find the Heat. &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-28937</link>
		<dc:creator><![CDATA[Want Engagement? Find the Heat. &#171; Psychohistory]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 05:45:42 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-28937</guid>
		<description><![CDATA[[...] design and build highly engaging products and features.  Game mechanics (thanks in large part to Amy Jo Kim) has become the de facto answer for designing for engagement on the consumer internet in the past [...]]]></description>
		<content:encoded><![CDATA[<p>[...] design and build highly engaging products and features.  Game mechanics (thanks in large part to Amy Jo Kim) has become the de facto answer for designing for engagement on the consumer internet in the past [...]</p>
]]></content:encoded>
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		<title>By: The Real eBay Magic: Irrational Commerce &#171; Psychohistory</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-26290</link>
		<dc:creator><![CDATA[The Real eBay Magic: Irrational Commerce &#171; Psychohistory]]></dc:creator>
		<pubDate>Wed, 27 May 2009 05:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-26290</guid>
		<description><![CDATA[[...] and websites, you&#8217;ll know I&#8217;m a big fan of Amy Jo Kim&#8217;s work here.  In fact, eBay demonstrates all five of the &#8220;fundamental games&#8221; that humans like to play.  This wasn&#8217;t done intentionally, but it explains a lot of the almost visceral, addictive [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and websites, you&#8217;ll know I&#8217;m a big fan of Amy Jo Kim&#8217;s work here.  In fact, eBay demonstrates all five of the &#8220;fundamental games&#8221; that humans like to play.  This wasn&#8217;t done intentionally, but it explains a lot of the almost visceral, addictive [...]</p>
]]></content:encoded>
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		<title>By: Nomadishere : Seeker of Truth &#187; Blog Archive &#187; links for 2007-04-18</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4849</link>
		<dc:creator><![CDATA[Nomadishere : Seeker of Truth &#187; Blog Archive &#187; links for 2007-04-18]]></dc:creator>
		<pubDate>Wed, 18 Apr 2007 23:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4849</guid>
		<description><![CDATA[[...] Psychohistory A Kindred Spirit: Amy Jo Kim at USC on Game Mechanics « (tags: game.mechanics social.media new.media) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Psychohistory A Kindred Spirit: Amy Jo Kim at USC on Game Mechanics « (tags: game.mechanics social.media new.media) [...]</p>
]]></content:encoded>
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		<title>By: Melinda</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4035</link>
		<dc:creator><![CDATA[Melinda]]></dc:creator>
		<pubDate>Thu, 05 Apr 2007 16:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4035</guid>
		<description><![CDATA[This is one of the reasons I&#039;m working in ecommerce at a games company.  The intersection of ecommerce and gaming is totally fun--the UI exchanges here are quite educational as game designers think very differently about UI than our web UI folks do.   Adam I think you might even have been the person who turned me on to this idea way back in the day at eBay.  :)  Susan Wu is definitely well versed on this subject--I saw a talk she gave recently, and it really opened my eyes to some of these possibilities.  

In the casual games space the &quot;casual MMOG&quot; is really the child of all this thought.  Have a look at &quot;family feud online party&quot; from my company:  www.iwin.com.  Let me know what you think.  (sorry for shameless plug but I do think it&#039;s right on point).]]></description>
		<content:encoded><![CDATA[<p>This is one of the reasons I&#8217;m working in ecommerce at a games company.  The intersection of ecommerce and gaming is totally fun&#8211;the UI exchanges here are quite educational as game designers think very differently about UI than our web UI folks do.   Adam I think you might even have been the person who turned me on to this idea way back in the day at eBay.  <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Susan Wu is definitely well versed on this subject&#8211;I saw a talk she gave recently, and it really opened my eyes to some of these possibilities.  </p>
<p>In the casual games space the &#8220;casual MMOG&#8221; is really the child of all this thought.  Have a look at &#8220;family feud online party&#8221; from my company:  <a href="http://www.iwin.com" rel="nofollow">http://www.iwin.com</a>.  Let me know what you think.  (sorry for shameless plug but I do think it&#8217;s right on point).</p>
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		<title>By: Eric Cheng</title>
		<link>http://blog.adamnash.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4010</link>
		<dc:creator><![CDATA[Eric Cheng]]></dc:creator>
		<pubDate>Thu, 05 Apr 2007 06:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://psychohistory.wordpress.com/2007/04/05/a-kindred-spirit-amy-jo-kim-at-usc-on-game-mechanics/#comment-4010</guid>
		<description><![CDATA[I took a class on online communites from Amy Jo Kim.  We got on the phone with Lord Blackthorn in Ultima Online, rode around on horseback, and called down lightning.

And then, in the hallways of the Gates building at some gathering, she told Ed Feigenbaum that knowledge-based AI was full of shit (I can&#039;t remember the exact words she used, but it was something like that).

It was awesome.]]></description>
		<content:encoded><![CDATA[<p>I took a class on online communites from Amy Jo Kim.  We got on the phone with Lord Blackthorn in Ultima Online, rode around on horseback, and called down lightning.</p>
<p>And then, in the hallways of the Gates building at some gathering, she told Ed Feigenbaum that knowledge-based AI was full of shit (I can&#8217;t remember the exact words she used, but it was something like that).</p>
<p>It was awesome.</p>
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